Blender 3.2 Alpha has a new hair modeling system. In the last years, Blender has added a new geometry-based node system. It has had a node-based material system for a while. The Geometry Nodes system adds the ability to create particle-like effects but using a nodes workflow. The current hair system uses particles and particle physics to manipulate and create hair solutions. The new technique using curve objects along with geometry nodes to quickly design and create hair solutions. I love it. It is still in alpha so it cannot be easily connected to a rig and moved with an animated base-model (like the gorilla here) but I am certain that will happen soon enough.
Gorilla Turntable